Game Design: Gatekeepers
Somewhere, amongst all my junk, I have a letter from an Australian publishing house saying that wouldn’t publish the book that would become Mirrorfall, because they didn’t believe it could sell 7000 copies.
Somewhere, amongst all my junk, I have a letter from an Australian publishing house saying that wouldn’t publish the book that would become Mirrorfall, because they didn’t believe it could sell 7000 copies.
In the previous entry, I covered the options for acquiring art for your project – once you have successfully gained an artist (please note that kidnapping is not recommended), you need to know how to get what you want. Hopefully, you have done the following step in your quest to acquire your own Artist Bob: […]
Pay for art. It’s as simple as that. What…want more info that than that? Fiiine.
Game: Sequence: _Start_ Game Type: 1 vs 1 hacking game Game Setting: The urban fantasy world of Require: Cookie If you look at the above three lines, you might, if you squint, see something that appears a little incongruous. I’m not sure it’s particularly natural to put a hacking game in the same world as […]
Don’t worry, I’m not going to be making any jokes about roses – I’ll be too busy flaunting my inability to name stuff.
I build ideas from other ideas. I have original thoughts and concepts – every creative person does – but in a very real way, I can trace the lineage of pretty much every big idea I’ve had.